LATEST GAMEPLAY
MISSION STATEMENT
Drama Labs is a London-based game studio.
We build emotionally rich, narrative-driven games designed for a broader audience.
Our focus is on meaningful storytelling, intuitive gameplay with minimal UI, and efficient, scalable production pipelines.
We have spent the past two years in active development, resulting in a fully playable prototype of our current project, Paradise. This prototype demonstrates our core systems, including gameplay, visual direction, and our proprietary dialogue technology.
THE GAME
Paradise is a narrative-driven RPG that combines the depth of classic Western RPGs with intuitive controls and short, rewarding play sessions.
Building on the success of titles like Baldur’s Gate 3, the project targets a growing audience that expects engaging, character-driven storytelling without the complexity or time commitment of traditional RPGs.
At the core is Walk & Talk, our proprietary dialogue system that replaces cutscenes with fully voiced, dynamic conversations that unfold during gameplay, without interrupting player control.
Open World Philosohpy
Storytelling and open worlds work together beautifully. Good stories can of course be told in almost any genre, but an open world adventure game offers reckless exploration, mind-boggling discoveries, unscripted adventures and plenty of room for personal growth. All of which are elements that work with our target-audience as well as the “coming-of-age” story.
Simulation At Heart
Simulations of real life are a fantastic way of grabbing people’s attention and helping them believe your world. The trick is knowing what needs to be simulated and what’s a waste of resources.
Without giving too much away, we can say that social interaction, day/night cycles, changing weather patterns and many other aspects of human life had priority in our simulation: Disrespect a blacksmith and he’s unlikely to sell you a sword. Also, you will not see a person standing on the same spot for very long in our game, especially not late at night when upright citizens sleep…
Sandbox Principles
A recent poll revealed that players of MMO and roleplaying games enjoy simple, repetitive tasks like chopping wood, baking bread, and fishing. So, we’re catering for all the hobby lumberjacks and resource gatherers out there and offer a sandbox-style economy that features all the gathering, crafting, provisioning and trading that players love to do on a Sunday afternoon.
In combination with an overarching narrative that lends meaning to these efforts, these simple yet relaxing tasks will also serve a greater purpose.
THE TEAM
We bring experience from games, film, and television, with credits spanning AAA titles, streamed series, and major feature films. We’ve worked on BAFTA- and Academy Award-winning productions, combining strong storytelling craft with hands-on technical and production expertise.
With this cross-industry background, we’re focused on creating ambitious narrative experiences that are both meaningful and efficiently produced.